alsk/lib/celero/Console.cpp

254 lines
4.8 KiB
C++

///
/// \author John Farrier
///
/// \copyright Copyright 2015, 2016, 2017, 2018. 2019 John Farrier
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
///
#include <celero/Console.h>
using namespace celero;
#ifdef WIN32
#include <Windows.h>
#include <stdio.h>
#else
#include <iostream>
#endif
#ifdef WIN32
auto WinColor() -> decltype(GetStdHandle(STD_OUTPUT_HANDLE))
{
auto h = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO csbiInfo;
GetConsoleScreenBufferInfo(h, &csbiInfo);
return h;
}
#endif
void Red()
{
#ifdef WIN32
auto h = WinColor();
SetConsoleTextAttribute(h, FOREGROUND_RED);
#else
std::cout << "\033[49m\033[31m";
#endif
}
void RedBold()
{
#ifdef WIN32
auto h = WinColor();
SetConsoleTextAttribute(h, FOREGROUND_RED | FOREGROUND_INTENSITY);
#else
std::cout << "\033[49m\033[1;31m";
#endif
}
void Green()
{
#ifdef WIN32
auto h = WinColor();
SetConsoleTextAttribute(h, FOREGROUND_GREEN);
#else
std::cout << "\033[49m\033[32m";
#endif
}
void GreenBold()
{
#ifdef WIN32
auto h = WinColor();
SetConsoleTextAttribute(h, FOREGROUND_GREEN | FOREGROUND_INTENSITY);
#else
std::cout << "\033[49m\033[1;32m";
#endif
}
void Blue()
{
#ifdef WIN32
auto h = WinColor();
SetConsoleTextAttribute(h, FOREGROUND_BLUE);
#else
std::cout << "\033[49m\033[34m";
#endif
}
void BlueBold()
{
#ifdef WIN32
auto h = WinColor();
SetConsoleTextAttribute(h, FOREGROUND_BLUE | FOREGROUND_INTENSITY);
#else
std::cout << "\033[49m\033[1;34m";
#endif
}
void Cyan()
{
#ifdef WIN32
auto h = WinColor();
SetConsoleTextAttribute(h, FOREGROUND_BLUE | FOREGROUND_GREEN);
#else
std::cout << "\033[49m\033[36m";
#endif
}
void CyanBold()
{
#ifdef WIN32
auto h = WinColor();
SetConsoleTextAttribute(h, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY);
#else
std::cout << "\033[49m\033[1;36m";
#endif
}
void Yellow()
{
#ifdef WIN32
auto h = WinColor();
SetConsoleTextAttribute(h, FOREGROUND_RED | FOREGROUND_GREEN);
#else
std::cout << "\033[49m\033[33m";
#endif
}
void YellowBold()
{
#ifdef WIN32
auto h = WinColor();
SetConsoleTextAttribute(h, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY);
#else
std::cout << "\033[49m\033[1;33m";
#endif
}
void White()
{
#ifdef WIN32
auto h = WinColor();
SetConsoleTextAttribute(h, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
#else
std::cout << "\033[49m\033[37m";
#endif
}
void WhiteBold()
{
#ifdef WIN32
auto h = WinColor();
SetConsoleTextAttribute(h, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY);
#else
std::cout << "\033[49m\033[1;37m";
#endif
}
void WhiteOnRed()
{
#ifdef WIN32
auto h = WinColor();
SetConsoleTextAttribute(h, BACKGROUND_RED | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
#else
std::cout << "\033[41m\033[37m";
#endif
}
void WhiteOnRedBold()
{
#ifdef WIN32
auto h = WinColor();
SetConsoleTextAttribute(h, BACKGROUND_RED | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY);
#else
std::cout << "\033[41m\033[1;37m";
#endif
}
void PurpleBold()
{
#ifdef WIN32
auto h = WinColor();
SetConsoleTextAttribute(h, FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY);
#else
std::cout << "\033[49m\033[1;38m";
#endif
}
void Default()
{
#ifdef WIN32
White();
#else
std::cout << "\033[0m";
#endif
}
void celero::console::SetConsoleColor(const celero::console::ConsoleColor x)
{
switch(x)
{
case console::ConsoleColor::Red:
Red();
break;
case console::ConsoleColor::Red_Bold:
RedBold();
break;
case console::ConsoleColor::Green:
Green();
break;
case console::ConsoleColor::Green_Bold:
GreenBold();
break;
case console::ConsoleColor::Blue:
Blue();
break;
case console::ConsoleColor::Blue_Bold:
BlueBold();
break;
case console::ConsoleColor::Cyan:
Cyan();
break;
case console::ConsoleColor::Cyan_Bold:
CyanBold();
break;
case console::ConsoleColor::Yellow:
Yellow();
break;
case console::ConsoleColor::Yellow_Bold:
YellowBold();
break;
case console::ConsoleColor::White:
White();
break;
case console::ConsoleColor::White_Bold:
WhiteBold();
break;
case console::ConsoleColor::WhiteOnRed:
WhiteOnRed();
break;
case console::ConsoleColor::WhiteOnRed_Bold:
WhiteOnRedBold();
break;
case console::ConsoleColor::Purple_Bold:
PurpleBold();
break;
case console::ConsoleColor::Default:
default:
Default();
break;
}
}